This update focused around not only progress the game but also quality of life as i improved the difficulty curve and improved on old functionality as well as add new.
7/3/16: Lots of stuff added, visually and functionally. The game is nearing it's end of the function stage as i finish up the last of the basic features that will be used in the game. Although It's in alpha so It's prone to possible change.
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- Fixed up store menues
- Fixed nav issue with ai
- Added range AI(not in game yet almost tho)
- Added Skills, basic only 2 for now increasing stats
- Added "Towers" Which are areas that you stand in to be given constant buffs.
- Added 3 types of rocks all basic and simple
- Added trees
- Added a basic plant
- Added 2 bones for detail
- Added fire rune and spire
- Added UI for ammo based on weapon
- Added store ui for all ammo and equipment
- Added spikes that are placeable and apply damage to AI
- Added grenades refill in store
- Scaling enemy levels
- Environmental events at certain round( meteors that don't do damage right now)
- Added grass, first implementation
- Fixed and set up proper lighting
- Post process affects are applied, though they are basic
- Started a broken down Cabin( like 10% done)
7/3/16: Lots of stuff added, visually and functionally. The game is nearing it's end of the function stage as i finish up the last of the basic features that will be used in the game. Although It's in alpha so It's prone to possible change.
-----------------------------
- Fixed up store menues
- Fixed nav issue with ai
- Added range AI(not in game yet almost tho)
- Added Skills, basic only 2 for now increasing stats
- Added "Towers" Which are areas that you stand in to be given constant buffs.
- Added 3 types of rocks all basic and simple
- Added trees
- Added a basic plant
- Added 2 bones for detail
- Added fire rune and spire
- Added UI for ammo based on weapon
- Added store ui for all ammo and equipment
- Added spikes that are placeable and apply damage to AI
- Added grenades refill in store
- Scaling enemy levels
- Environmental events at certain round( meteors that don't do damage right now)
- Added grass, first implementation
- Fixed and set up proper lighting
- Post process affects are applied, though they are basic
- Started a broken down Cabin( like 10% done)